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hi guys its roy from bellados 3d here with another blender video and todays video will be a quick overview of five different methods of texturing for game assets now this isnt going to go into detail on how to actually create the textures and things like this its an overview of what types of texturing methods there are which are generally used for game assets so without further to do lets get on with the video okay first up we have what i like to call the pixel palette method of texturing and you may have seen this in my previous low poly videos with this texture method you take a palette of colors on a texture each color being one pixel on the texture and then you take each of the uv areas or the faces polygons etc scale them down and place them in the color that you need so lets see this in action lets go and create a material so go to the materials tab and click new and if we go to shading we can see our be principled bsdf and what we need to do now is just drag our texture i