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hello everyone paul paulino here and im glad to see you again today i want to share with you a quick tip that ive learned with my good friend rod on how to use substance designer to successfully transfer texture maps from a skein data to a clean match with multiple udims in production transferring maps from scans is part of our routine especially nowadays with the amount of scan data we have available its great to take advantage of all that detail to make our textures look even more realistic unfortunately this method would not work if you want to transfer multiple your dims from one model to another in that case youre probably gonna have to use mari zbrush mudbox but since the scans usually have one uv tile i think this is gonna be perfect for what we want today i hope substance can update this option in the future this would be an amazing tool for transferring textures for this video im gonna use a hat scan that i bought at a website called 3d scan store this is a great place fo