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hello in this mini series Im going to look at the process of texture sampling if youve played computer games in any form in the last 20 years youll be familiar with textures it is the imagery the pictures that coat the polygon models of the games that we enjoy so much they add a layer of realism and can be exploited in a myriad of ways to create all sorts of wonderful effects in fact today we take texture sampling completely for granted we could assume that the graphics card is mostly processing the geometry of the games but actually thats not true the graphics cards primary purpose is to sample textures as fast as possible and I thought it might be quite interesting to build an application to explore well the mathematics of texture sampling as always on the One loan coder Channel I like to give a little glimpse into the future of what it is that were building before we start and yes its a pixel game engine application but it neednt be as long as youve got the facility to have