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hey whatamp;#39;s up guys my name is the channel welcome back to another hazel devlog so last time we talked about shadows and you guys were totally into that so i thought that i would make a bit of a follow-up video and in fact itamp;#39;s probably going to be a bunch of follow-up videos because thereamp;#39;s just so much so much stuff to talk about when it comes to shadows and the way i implemented them and just lighting in general in a game engine i mean itamp;#39;s one of the most fundamental things in computer graphics ever this is all obviously work in progress everything that i show here during the devlogs is very much subject to change however i also have a bit of a habit of not wanting to show too much before itamp;#39;s like before iamp;#39;m happy with it which is something that iamp;#39;m trying to avoid because this should be like a journal and you know i shouldnamp;#39;t just be showing you know great looking stuff when itamp;#39;s done so the point is iamp;#39