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rigging can get pretty complicated especially as you get into more advanced topics like constraints and drivers but maybe you only need something simple or maybe youamp;#39;re just impatient so here are some of the basics of rigging for when you want to get started fast Iamp;#39;ll be talking about two main rigging Styles one is a rig that deforms the model and the second keeps each piece rigid and separated for the first one Iamp;#39;m using a character I made but this will work for anything you want to bend and to form press shift a to add an Armature and if you donamp;#39;t want your bones to be covered by the model then you can go to object data properties it looks like a little running person and turn on in front this is also where you can change the shape of your bones and show the names and axes then just select the Armature tab into edit mode and you can select the head or tail of the bone move them around with G and extrude with e to place your bones the thick end