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okay so now that we can walk around letamp;#39;s talk about crouching letamp;#39;s add some uh verticality to this game here so in most games the capsule collision thatamp;#39;s on the player character is what handles whether or not you can walk on the surface or whether or not you can go through things so here when i try and go underneath this little box it will not let me when iamp;#39;m in game because the capture collision is way too high so what we need to do is bring that caps collision down here underneath the box so that we can walk underneath it so let me show you what i have done here so in the character that weamp;#39;ve created and been working on here iamp;#39;ve selected the collision capsule component and unchecked hidden in game so i can see it when iamp;#39;m testing with it and on the vr movement reference here which is a modified version of the standard character movement component that you get with regular ue4 characters iamp;#39;ve gone in and i have made s