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Artificial intelligence researchers at DeepMind have mastered Pong, Chess, and Go but some games are on another level. The game of StarCraft II one of the most complicated video games ever created. It is a real-time strategy game which means that you dont take turns you play and you have to play fast. It was clear that StarCraft would be a great grand challenge for us to tackle using an artificial intelligence, the techniques we love namely neural networks, deep reinforcement learning and so on so forth. My name is Oriol Vinyals and Im the lead researcher of the AlphaStar project. AlphaStar is an artificial intelligence system that plays the game StarCraft II. So the first element of StarCraft thats quite different is that you dont get to see whats happening on the other side of the board that is what we call imperfect information and is a key challenge that neither in Chess or Go are present. Another key difference is that the pieces of Chess or what we call units in StarCraft ar