Design pattern Abstract Templates

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Design patterns can be classified into different types and categories, often grouped into classes and subclasses based on their characteristics and applications. The various types of design patterns include idioms, architectural patterns, creation, structural, and behavioral patterns.
Creational Design Patterns Singleton Pattern. The singleton pattern restricts the instantiation of a Class and ensures that only one instance of the class exists in the Java Virtual Machine. Factory Pattern. Abstract Factory Pattern. Builder Pattern. Prototype Pattern.
Motivation: scenario illustrates a design problem. Applicability: situations where pattern can be applied. Structure: graphical representation of classes (class diagram, interaction diagram) Participants: objects/classes and their responsibilities.
Elements of Design Patterns Pattern name: increases vocabulary of designers. Problem: intent, context, when to apply. Solution: UML-like structure, abstract code. Consequences: results and tradeoffs.
A template method defines an algorithm in terms of abstract operations that subclasses override to provide concrete behavior. Application subclasses define the steps of the algorithm that check if the document can be opened (CanOpenDocument) and that create the Document (DoCreateDocument).
The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes.
List of the Original 23 Patterns PurposeDesign PatternAspect(s) that can vary Structural Flyweight storage costs of objects Proxy how an object is accessed; its location Behavioral Chain of Responsibility object that can fulfill a request Command when and how a request is fulfilled19 more rows
Creational Patterns, Structural Patterns, and Behavioral Patterns. Creational patterns deal with object creation in a well-defined way. Structural patterns provide mechanisms to organize class and objects for larger structures. Behavioral patterns deal with communication patterns between objects.
Abstract Factory design pattern provides approach to code for interface rather than implementation. Abstract Factory pattern is factory of factories and can be easily extended to accommodate more products, for example we can add another sub-class Laptop and a factory LaptopFactory.
The Abstract Factory pattern also has some drawbacks, such as introducing a lot of complexity and abstraction into the code. This requires creating multiple interfaces and classes for each family of objects, making the code harder to understand and debug.