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hello everyone in computer graphics we need two pieces of data triangles and textures we had look at triangles in the last episode so today well discuss textures the first thing I wanna have a look at is how we represent color on a computer if we take this light green color or any color for that matter then we can represent it as how much red green and blue goes into that color we do it using a number between 0 1 for both the red green and blue components in this case our light green color is made out of 0.57 red 0.8 to dream and 0.3 1 blue we write all of this information together as a three-dimensional point or Ill sometimes also write it as a three-dimensional vector I already used this notation in last weeks video when I was talking about colors as vertex attributes now that we know how we represent a color we can look at textures a texture is nothing more than a bunch of colors arranged in a grid and Ill make that grid a bit more obvious here we can assign an index in the ho