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Pixel Art Academy is a game about drawing where you literally have to draw to progress through the story, so it made sense to build an in-game drawing tool for it. Just like the game, it runs in the browser and constantly auto-saves to the server as you use it. Every pixel you change gets directly updated in the database. This means that as I draw on my end, another player could be observing me and see the process. They could even be playing the snake game that Iamp;#39;m drawing and the artwork would update in real-time as they play. Another feature that I wanted for my drawing tool was infinite undo and redo. This is very convenient and it would also allow me to create timelapses of your drawings. The only problem is that storing every change takes a docHub amount of space. It works fine for the small in-game sprites, but Iamp;#39;m also using the same system for my internal sprite editor. This again works well for small images, but as I was trying to draw bigger artworks with