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like this but the thing about doing it like this is that before i compile letamp;#39;s go to the and this could be a little more advanced but letamp;#39;s go to the reference viewer here my component to the right to the left side is all the classes that uses that component for example this component is being used in the first person character and in the first person example map and to the right side is all the classes and the assets that the component needs for it in order to work and we can also go to assets size map and we can see the same exact references but we can see how much they they the size of them for example in my disk my gun has eight megabytes for this texture and it can get a lot bigger if we change it to memory size is the size it will take in my in my ram so i mean itamp;#39;s fine right now because itamp;#39;s just 34 megabytes but whenever we reference an asset like this or like this then you add more references here we arenamp;#39;t using the first person chara