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Bump maps are the most common mapping type used within 3D modeling, the simulate textures on a surface. Manually creates a model surface detail can take a lot of time and lower the systems performance. Whereas bump maps are able to automate the effect for you and create smaller file sizes. As well as bump maps, there is also another method known as normal mapping. Whats the difference? A normal map uses RGB values used to represent the direction of a texture. Whereas a bump map uses either black or white with whites representing higher areas and black the lower. Normal mapping is preferred within Visualize, as it does offer a lot more control. You will be able to find normal maps online from websites, such as Poly Haven, but there may be an occasion where you are unable to find one suitable for your model. I need to create one from scratch. Within this tutorial we will be having a look at how its create a normal map within Photoshop, and then applying this as a texture within a SOL