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those of you using unreal engine 5 have probably run into this problem right here where the shadows on the meshes are just really bad weamp;#39;ve got these gnarly black shadows splotches all over our models fortunately we have three very easy solutions to fix this problem now before i go any further this is not a bug and itamp;#39;s the way that nanite works with raytrade shadows so the first solution is the quickest and easiest weamp;#39;re going to select our directional light or whatever light you have that is lighting your scene and in the search details panel weamp;#39;re going to search for ray and youamp;#39;ll see here you probably have cathary traced shadows set to enabled this is likely enabled if you migrated a project from early access or ue4 into 5.0 and weamp;#39;re going to set this to either disabled or used project settings and just like that our shadows have now been fixed i can now rotate my sun and youamp;#39;ll see we no longer have those nasty black shadow