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hi and welcome to devlog 2 about my yet to be named cozy creature collecting and management game early on i made a decision that i will develop the game visuals in parallel with the gameplay implementation and thatamp;#39;s what this devlog will be about more specifically outlines implementing outlines might seem trivial but itamp;#39;s actually quite an undertaking so i want to thank the creators of some great resources i found online which iamp;#39;ve linked in the video description as well as all of the different objects i use to debug my implementation the approaches to outlines are many one of which is inverted hull outlines where in a separate pass each vertex position of an object is offsetted in the normal direction front face culled so only the back sides are rendered and this is then colored in the color that one would like the outline to have even with eventual fixes for the most obvious artifacts of this approach the result would still not match my vision nor in my opini