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so if youre serious about using Unreal then I highly highly recommend you just re-rig all of your characters using the unreal 5 skeleton as your base seriously if you just straight up open the fbx file out of unreal 5s mannequin and do a mega basic crude weight paint job like no rigging just weight painting like you can see here I didnt add any IKS no FKS no nerves no controls whatsoever if you just weight paint your character using the unreal rig and then do a Standard fbx Export then when it gets to Unreal under skeleton it will recognize that the skeleton is exactly the same as its native default and then within five seconds if you browse to the blueprint of the unreal demo character double click and on the right under mesh if you click you can straight up just set it to your own character save press play youre done zero retargeting necessary you can test your game with a new character and and it will have access to all the standard unreal animations like running idle jumping wh