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in this video I will show you how to fix inaccurate Shadows when enabling nanite this issue commonly occurs when nanite is activated on an object with a large number of polygons such as a tree to address this there are two methods that can be applied first you can disable Ray tracing shadows in the direct lighting properties second you can modify the value of the fallback relative error in the object properties now letamp;#39;s start with the first method letamp;#39;s find the directional light actor in the outliner in the search bar type ready to locate the option cast retrace shadow then select disable to deactivate it if I activate the fully ejector consisting of several vegetation objects the resulting Shadows are less than optimal and even at a distance around the main building the Shadows disappear now I will re-enable the cast Ray traced Shadow and proceed with the second method hereamp;#39;s how select the object experiencing this issue in this case the tree then choose the