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consider first how abstract classes can help no doubt youve seen models like whats shown on the screen geometry stereotypes are repeated for every feature class and numerous properties associated with that geometry get needlessly redefined well what happens when you decide later that a different geometry would be better instead thats right you have to go back and change that geometry stereotype everywhere and thats no fun when youre creating a large-scale geo database design but notice the equivalent model on the right in this model weve refactored the geometry information into an abstract class so the geometry gets automatically inherited by all of its descendant classes now if I want to change from a point to a polygon I make the change in one place yes the abstract shape class becomes my single point of control is this switching of geometries at design time really practical or just theory well it really is useful Ive seen examples where a master model would be used to generat