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all right in this video were going to begin taking a look at some of the code that will be necessary to read our Rock Band 2 controllers input more specifically in this video were going to begin the concept of what were going to call drum State now in the past weve gotten very used to working with things like keyboard State and Gamepad State the idea is that the state is just a struct that contains a snapshot of whatever inputs happen to be pressed at any moment that we check and were going to do the same thing here so basically we get a state and then we can see what exactly what was pressed now in order to make the Rock Band 2 controller easier to read were going to do exactly what youre saying were going to follow that same pattern of having a state value that we can easily check for specific button presses the reason we want to do this is of course we have a lot of complicated button combinations coming in but once we get into the game itself it would be a lot more friend