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Unreal Engine games can be really big if you dont know the right settings and a blank project can result in a package size of 321 mbes for a shipping build however there are many ways in which we can reduce the package size and I spent an entire week running countless tests and made new discoveries youre not going to find anywhere else were going to start out with the rather obvious ones that most people should already know about and then get into the more interesting and obscure methods to demonstrate Ill make a new blank blueprint project in Unreal Engine 5.3 by default it starts up an open world map but to prevent this from ending up in the package I just create an empty level save it and then set it as the default map in the project settings to make a build I just go to platforms windows and here we can see the first important setting that most people will probably know about under binary configuration we can choose between debug game development and shipping to demonstrate I l