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most programming languages have a try catch where you can try something if something fails you can catch it as an exception and then move on for rust doesnamp;#39;t have that rust does not have this anywhere that involved in the language itself however they do have a design pattern that theyamp;#39;ve specifically implemented that I like a little bit better rust is different though the same at the same time because you can achieve the same outcome one of the common ways that you might run into a situation where you would need to try catch in Rust is by type conversions where you might have a specific type of data that you need to convert into another that might be incompatible based on the input data a a good examp they gave us a really good example here we can try this out letamp;#39;s check it out here really quick try from and try into uh we can Implement traits on uh any of our structs now just really quick if you would want to create a you know a conver a type conversion for yo