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In this episode, a new 5.1 feature in Unreal Engine called enhanced input action settings is introduced. These settings provide more freedom, choice, and options for handling inputs on different platforms. The tutorial explains how to set up and implement these enhanced input settings for inputs in games. Epic Games introduced these settings in 5.1 and they allow for more control over how inputs work on various platforms. The tutorial discusses setting up input actions and contexts, as well as creating custom settings for projects. It also mentions that in 5.1, access and action weapons are no longer being used, with a warning displayed in project settings.