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hi in this video weamp;#39;re using substance 3d designer to make stones letamp;#39;s go over the keynotes and parameters weamp;#39;ll use first cube 3d node renders a grayscale 3d cube with green def shading it makes a great base for sharp structures like rock or stones orientation offset is used to rotate the cube in all directions you can adjust it over sliders or by moving the small dot in the 2d view the size parameters lets you control the x y and set size the slope node changes inputs based on the slope of a grayscale input image instead of just moving and distorting shapes it creates an interesting smearing or fading effect with samples you define the iterations of the blur effect the more samples you use the less steps you see and the smoother the transition becomes mode adjusts the blending mode of the blur passes while min eats away existing areas and max smears out white areas the blur mode eats away and smears the tile generator node is a powerful node to make r