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so no matter where you paint your model just never seems to have the perfect shape not a problem to make a shape key posy model in an area that you are not happy with go to object mode click your mesh hit in the modifier tab under weight paint make sure that cage and edit are on then in the object data and shape Keys press the plus button twice name the key after the area youre fixing drag value all the way up to one and from here if you are a sculptor you can go to sculpt mode and do your thing but if youre doing low poly game design like me its much faster and easier to do things in edit mode once in edit mode move the points into the shape that you want them to be during this pose when youre done you will notice that you can control when the key activates by dragging this from 0 to 1 and of course we want to automate this with the driver so that it triggers when the pose happens naturally in my case I want the key to activate when the leg bends backwards and if we look here see