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hello guys welcome back to our Street Fighter 5 modding tutorial series now in this part weamp;#39;re gonna do UV mapping in blender and weamp;#39;re gonna try to transfer the weights from our source mesh to the custom s that we are trying to import in speed 5 5 now before you get into that youamp;#39;ll be wrapping and compiling texture stuff I want you to come here at models base comm go to tools tutorial yeah here is how to compile textures in Unreal Engine 4 you guys can go through this if you want to I actually learned how to do textures for 3.5 by going to this one this tutorial here I am gonna try to explain everything that down here but Iamp;#39;m still not an expert on the topic Iamp;#39;m just trying to help Iamp;#39;ll try my best to help you guys as I can but you still are going to have a lot of questions so if you do face any problem you can come at this side and post your questions over here no thatamp;#39;s it for that letamp;#39;s go to the textures the model th