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hello folks welcome back to yet another crust of rust um this one i iamp;#39;m hoping i didnamp;#39;t bite off too much to cover in like an hour and a half to two hours i guess uh by the time you watch this recording afterwards youamp;#39;ll youamp;#39;ll see whether i succeed or not um so for this one what i wanted to cover was a sort of chunk of semi-related topics around um traits and dynamic and static dispatch the size trait um like wide or fat pointers and some of the things around like v tables coherence they all have this that theyamp;#39;re all sort of tied together some more so than others and i get a lot of questions about each one and i figured i should just do one stream where we talk through how all of this stuff works and how it fits together um iamp;#39;m iamp;#39;m hoping that um iamp;#39;m hoping that we donamp;#39;t end up too far down any of the any one rat hole um i think what iamp;#39;ll try to do is cover most of it in sort of workable detail and then w