When your everyday work consists of a lot of document editing, you realize that every file format requires its own approach and in some cases specific software. Handling a seemingly simple 602 file can often grind the entire process to a stop, especially if you are attempting to edit with insufficient software. To avoid such problems, find an editor that can cover your needs regardless of the file format and edit texture in 602 with zero roadblocks.
With DocHub, you will work with an editing multitool for just about any occasion or file type. Reduce the time you used to invest in navigating your old software’s features and learn from our intuitive interface design while you do the work. DocHub is a efficient online editing platform that covers all of your file processing needs for any file, including 602. Open it and go straight to efficiency; no prior training or reading guides is needed to reap the benefits DocHub brings to document management processing. Start by taking a few minutes to register your account now.
See improvements in your document processing just after you open your DocHub account. Save your time on editing with our one platform that can help you be more efficient with any file format with which you need to work.
okay welcome everyone to the other verse and rlc tutorials that i have been doing uh today i am going to walk you through the world texture editor and explain it to you now i actually have in here three props uh which is the two walls that i have used and also this beautiful little aeroplane that ive placed in here these these are put in here for a reason because im going to show you that the world editor has nothing to do with the prop editor so what we need to do is open our world texture editor so we drop down and select world texture editor now this does look a little scary so to speak when it first opens up because its very confronting just like anything when you dont know what youre doing or dealing with but this is just a simple breakdown this button here is for scaling this scales the textures so that you can either make them larger you can make them smaller you can make the pattern more frequent so its like the patterns a lot smaller which means theres more more tiles