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The moment youve all been waiting for is here. It is time to code the arrive steering behavior. In truth, if I were going in order, Ive done seek, flee, pursue, and evade. I should probably look at wander next. But Im going to do arrival, because its really connected to how seek works. And then Ill come back and look at wander after that. Im building off my previous code, where flee is just a variation on seek, where the resulting steering force, its direction is reversed, multiplied by negative 1. Pursue also makes use of seek, but instead of pursuing the actual location of the target, it predicts a future location. And then evade being the same as pursuit but with also multiplying its direction by negative 1. So what do I do with arrive? The goal of the arrive behavior is for it to slow down and stop at the target. So its just like seek. Its arriving at a static target. But instead of scurrying past the target, it will somehow know to slow down and stop. We have to remember