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whats up everybody this is Dallas down here in this video I just want to cook Lee show you how to get rid of unused material / shaders or textures and images that might be just kind of hanging out in your scene and you just want to quickly clean it up so heres your scene here and for me Ive been importing and exporting out of ZBrush and blender and when youre doing that the ZBrush is like applying its own default type of material and when youre importing those objects into blender it applies it as well and brings it in with the the high polish that you bring in from ZBrush so lets say you just want to clean those out and you dont want those whistling lingering around just like in Maya what youll do in Maya is youll just select everything just put like a Lambert one alright so in blender how do you do that so all you have to do is this is your normal default scene here just click on this little button here and then you want to go to blender file and in here you can see like li