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this is a tutorial for instantiating materials across texture sets what weamp;#39;re going to be doing is covering how to instantiate a particular material in this case i have a very simple material which is my freckles color it consists of nothing more than a flat base color and a flat base roughness normally this lives i mean this in this in case it lives on the body of this character thereamp;#39;s two different um you know texture sets here the body and the head and normally if i wanted to paint say some freckles on this character i would make a flood fill and create a black mask and then i would to pick some little spotty little brush here and change my um to my color of my my uniform color to white since iamp;#39;m painting white into this mask thereamp;#39;s the white get out of it now you can see itamp;#39;s going to be painting my where is it there it is thereamp;#39;s my the result of the color as filtered through that mask thatamp;#39;s great but what if i want to ins