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create your object here okay and we have our object shift d, name it outline give it another material. (Ai Standard Surface) In base turn off the weight, in specular turn off the weight okay then select outline, go to face mode. Extrude! (extrude it a little bit) then select in face mode. Ctrl shift I to select inward faces. Ctrl delete. Okay select object mode go to faces again, go to mesh display. reverse. Okay, select both of the meshes. Export as OBJ. Now open your Marmoset Toolbag and bring your obj file to Marmoset. Then select your outline mesh and disable cast Shadows and make sure call back faces is enabled. now create a new material for our base mesh and Iamp;#39;m changing its albedo color red and giving it a little bit metalness to it and now drag and drop it to our Base Mesh and select your outline. now create another material and change its name to outline now change its albedo color to Black and roughness to one now put it on or outline mesh.