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Letamp;#39;s create a folder for template materials. Letamp;#39;s open it by creating amp;quot;Material Parameteramp;quot;. Letamp;#39;s save it by adding 2 arrays named Location and Scaler. Letamp;#39;s create a blank material. I created an opacity material with a value of 0 for the parts of the actors to be applied invisible. Letamp;#39;s open it by creating a BP file. Letamp;#39;s create a cube. The actors, whose material we will define as a mask, will be hidden when they enter this cube. When we apply the Opacity material, the cube will not appear in the scene. In order not to lose the position of the cube on the stage, letamp;#39;s add a collision box and adjust it ing to the cube dimensions. Letamp;#39;s define the Opacity material in the cube material field. Letamp;#39;s disable the collision in the cube collision settings so that the actors can be positioned inside the cube. Letamp;#39;s create a macro. Letamp;#39;s write a shortcode for the cube to invisible the p