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those of you using unreal engine 5 have probably run into this problem right here where the shadows on the meshes are just really bad weve got these gnarly black shadows splotches all over our models fortunately we have three very easy solutions to fix this problem now before i go any further this is not a bug and its the way that nanite works with raytrade shadows so the first solution is the quickest and easiest were going to select our directional light or whatever light you have that is lighting your scene and in the search details panel were going to search for ray and youll see here you probably have cathary traced shadows set to enabled this is likely enabled if you migrated a project from early access or ue4 into 5.0 and were going to set this to either disabled or used project settings and just like that our shadows have now been fixed i can now rotate my sun and youll see we no longer have those nasty black shadows now some of you might actually want to be using raytr