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okay now that we have something something a little bit cleaner to work with letamp;#39;s keep on waiting some other areas of this model and iamp;#39;m going to proceed with the hands of the character just because itamp;#39;s an area that is easy to isolate so iamp;#39;m just going to go ahead and hide the neck and head hierarchy and unhide the right arm hierarchy so there you have it and for this part of the character you really want to make sure that symmetry is set to off because we were using symmetry before on the face of the character so that we could just wait vertices on one side and the opposite side would be weighted at the same time but if you selected some vertices on this hand and you have symmetry off that would select the opposing vertices on the other side of the character and since weamp;#39;re going to be waiting to a joint that is on one side of the character you donamp;#39;t want to have the vertices on the opposing side to be weighted to that joint so be caref