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its time to look at webgl textures in this video well try to get a simple texture working on our canvas with as little code as possible in our first attempt and just for simplicity well try using an array of color values rather than an actual external image well see how easy it is to add a texture to your shader code well learn about uv texture coordinates and samplers and once weve got all that working well see what we need to do to get an actual external image showing up on our canvas well explore the three main forms of the function text image 2d to see what they do and how to use them and last well look at sampler uniforms texture units and what you need to do to load and render multiple texture images with a single draw call in two videos to come soon well go onward a little bit and look at mipmaps and how to start working with texture atlases also known as sprite maps so look forward to those before we get going if youre new to webgl i feel like a warning is in order