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[Applause] right so hello everyone and thanks for coming like the title says Iamp;#39;m gonna talk about our game borrow trauma and how we develop the game in tight cooperation with our community and also how we actually built the common community so we did quite uncommon way so if we think about you know developing games openly with your community for example most of the Triple A games our studios canamp;#39;t do that so this has been our approach so first short introduction about me and my company so my name is aku yogi Annan Iamp;#39;m the CEO and co-founder of fish visas and fish is an indie studio and we are located in Turku Finland personally I have been working my whole career in my own company in fish so around five and half years and so we found that fish in 2014 in summer we were a bunch of student mates and finishing our study studied in in our university and yeah we just wanted to make games games together and find good group at the same time we were participating in our