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hey everybody just wanted to make a quick video on the shadow Terminator problem uh if you havenamp;#39;t experienced this before consider yourself lucky itamp;#39;s actually really common and really well known in the 3D modeling and rendering space and first letamp;#39;s talk about what the shadow Terminator actually is Shadow Terminator is The Edge transition point between the light part of a shaded object and the shadowed parts of the Shaded object um so if we look here we can see some of the Shadow Terminator problem on this sphere on the left and we can see that on the sphere on the right it appears to be absent uh so why does the shadow Terminator problem occur well this is because the surface of the mesh is shaded by its smooth normals so if we go ahead and go to the pixel normals here I just apply that this is the pixel normal of the mesh and let me go ahead and uh actually give this the same material right so these are the pixel normals but Shadows arenamp;#39;t cast by th